Anthropology - Gaming Subcultures
SOCI 3187 Gaming Subcultures
Prerequisites:
Any 18 credits completed
Hours:
3 hours of lecture per week
Credits:
3
Description:
Students examine how individuals and groups participate in gaming subcultures. Topics may include video games, board games, sports fandom, reality gameshows, hobbies, and cosplay. Students analyse how people create and navigate a gaming identity within broader social processes of group conflict, cooperation, leisure, and problem solving. Students conceptualize the societal and individual benefits and possible disadvantages associated with gaming culture. This course may be credited towards Anthropology.